A construction and city-building adventure combining project upgrades, obstacle challenges, entrepreneurship, and community-building.
What it does
Clean order. 30 seconds of production and the plant has paid for itself.
The loop
Four beats, repeated at every tier. The obstacle run pays the bank, the bank buys the plant, the plant raises the rate, and the rate opens the next block.
Three tiers to a block
A tier is not a level gate. It is a rate, a price and a condition, all three printed on the board before you commit to them.
Slab, frame and hoarding. The site earns from the moment the shell tops out, and every upgrade from here multiplies that base rather than replacing it.
Opens at start · no condition
Services, cladding and the first tenant. Runs get longer and the obstacles change, but the payout scales faster than the difficulty does.
Opens at $50,000 banked
Vertical. Crane time becomes the constraint and the plant you bought at Shell tier is what decides whether the schedule holds.
Opens at rate $4,000/sec sustained
Every price, rate and unlock condition is printed before you commit. No timer sells a shortcut, and nothing on the board costs more than the run that pays for it.
Players learning construction and business concepts through gameplay.
Coming to the App Store and Google Play